Estimates suggest 400,000 people are employed to build up credits in online games such as World of Warcraft and EverQuest by virtual gold mining or r such ways of building up in-game credits that can be translated into real value.This article titled “How gold farmers reap huge harvest from online gaming” was written by Josh Halliday, for The Guardian on Wednesday 25th May 2011 19.15 UTCTens of millions of people spend hours and pay big money for virtual gains on the most popular multiplayer online games, including World of Warcraft, Eve Online and EverQuest.Behind these games are “gold farmers”, who spend hours within the games each day, gathering virtual credits and selling them to gamers for real world cash.The most recent estimates, from 2009, suggest that 400,000 people are employed as gold farmers across the world, with 85% of those in China and Vietnam, according to Professor Richard Heeks of the University of Manchester.These gold farmers are almost entirely males between 18 and 25, and most are either cash-strapped college students or unemployed rural migrants. They sell in-game advantages – an increased skill level, or a virtual ore – to players eager to boost their online reputation.The multiplayer online games industry has boomed in recent years thanks to increased internet access and the rise of social networks. World of Warcraft, easily the most popular of its kind, had 12 million subscribers last year.According to a report published by the World Bank last month, gold farming was worth about $3bn (£1.85bn) in 2009 – most of which was kept by developing countries. guardian.co.uk © Guardian News & Media Limited 2010Published via the Guardian News Feed plugin for WordPress.Thanks for subscribing to Andy Roberts blogHow gold farmers reap huge harvest from online gamingRelated posts:Farmers collaborate online to face rural uncertaintyOnline advertising in the UKRolling Your Own Online Office
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I posted to distributedresearch.net
How gold farmers reap huge harvest from online gaming
http://distributedresearch.net/blog/2011/05/29/how-gold-farmers-reap-huge-harvest-from-online-gaming
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- China
- The Guardian
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- Josh Halliday
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- Games
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- world bank
- Vietnam
- everquest
- game credits
- gold mining
- multiplayer online games
- Professor Richard Heeks
- richard heeks
- social networks
- world of warcraft
May 29 2011, 9:16am | Comments »
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I posted to distributedresearch.net
Location Independent Working
http://distributedresearch.net/blog/2009/05/16/location-independent-working
This year I shall be conducting at least two experiments in location indepndent working and this post is about the first episode, so far. Location independent working has been a long term goal of mine for many years. I’d like to be able to enjoy an optimum climate by migrating in tune with the seasons, do a lot of continuous touring, and be able to take advantage of property letting opportunities. I’m in the middle of my first week long experiment working from a location independent from my usual home and workplace. It’s supposed to be a gentle introduction to the practice, but has turned out to be considerably harder than I anticipated. I’m actually at my mother’s house in a small village with no facilities, and with only intermittent and slow internet access. I don’t have my main workstation computer either, but I do have a fairly recent second computer and an EeePC notebook.
The lack of internet is a temporary obstacle, but not the only one. It should be possible to get a USB dongle that supplies some kind of dialup/3G access in most places, albeit much slower than landline broadband in London. At present there are two of us sharing one dongle that only works when the weather is perfect and even then seems to drop back from so called 3G broadband to an ordinary mobile phone 2G connection which is barely usable. We’ve tried different rooms, orientations, and using the dongle with and without an extension cable. Upstairs and downstairs reception seem to be about the same. But like I say, that’s only one aspect of struggling with getting stuff done from another location. It took the first few days just to get used to not being able to work online constantly. I’ve developed some alternative tasks I can get one with, but it’s surprising how when one is writing something, creating rich media content, that in theory sounds like it could be done offline, how frequently you do need to access online services. It’s been a habit built up over many years. Tired of ISP based pop3 email accounts, I shifted to gmail almost as soon as the beta service became available. I maintain working information on private wikis and online documents. My Flickr photostream is more extensive than the iphoto library on any single machine. Reacting to interruptions has been a major stimulus to tackle the tasklist. But the first thing I learned really, was that the physical workspace is so important. I’m not much of a laptop worker so I got set up at a desk with a borrowed monitor which ought to provide a workstation similar to what I have at home. But of course the room just doesn’t feel the same. Things like relative postion to the window and door, and the height of the desk and chair are obvious factors that need to be set up as close as optimum as possible, but things like acoustics, lighting and proximity to whatever else may be going on in the house can become determining issues as to whether it’s possible to get on with productive work or not. I found it better for any kind of writing task that needs a bit of flow, for example, to venture up into the back garden and sit in the shed – sorry. ’summer house’. I used to laugh at the ’shed workers’ who built themselves a cubicle in their own grounds but now I think I can see what makes the idea seem tempting. On the plus side, without the usual online distractions this has provided an opportunity to create some different kinds of content that I might not normallly get around to. I thought I’d do some Screencasts because this is a good way to create video content but then realised that most screencast require an active internet connection, because they are usually demonstrating online tools and techniques. I did manage to think of some functions that are better done by installed offline applications, and image editing is one. Video editing and music production would be others, so there are plenty of tutorial ‘how to’ screencasts that can be created in these circumstances. The other thing is to write lengthy pieces of narrative that depend mainly on previous experience and life history – autobiographical storytelling. I don’t seem to have done much of that yet though. So the internet connection, such as it is, can be used just to keep reassured that there is nothing untoward going on out there with my websites that might need urgent attention. Once I’ve got used to that, the compulsion to keep checking stuff should subside and I’ll be able to concentrate for longer periods on the offline tasks that can be progressed in between real world distractions. Location Independent living is a promise that has been enabled through new technologies but is a practice that requires a lot more than technical skills to get right.Thanks for subscribing to Andy Roberts blog Location Independent Working
Related posts:UK Online Communities
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May 16 2009, 12:38pm | Comments »
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