When if at all, will Google+ allow people to add their own RSS feeds?Friendfeed took off when rooms were added, harnessing the power of the so-called social interest graph, but it started to lose appeal again when they allowed the automated inclusion of rss feeds into those rooms by the room owners, slowly drowning out the interesting and genuine conversations.Facebook allows the automated inclusion of feeds via 3rd party apps, but between the Facebook users and Facebook themselves, they have managed to deprecate content from feeds so that original content and human shares take priority over feeds.Now some Google+ users are clamouring for the ability to be able to add their own streams from elsewhere directly into their own circles, which would amount to the same mistake as Friendfeed made. But Google+ hasn’t even enabled some kind of groups, rooms or interests yet, either because they still don’t understand the dynamics of social networks, or because they are rolling out such features in waves, and this one hasn’t arrived yet.Google’s record with groups isn’t a good one. They bought Dejanews, the web interface for usenet newsgroups, one of the original computer facilitated social networks, and did nothing much with it for nearly a decade. Thanks for subscribing to Andy Roberts blogWhen will Google+ allow people to add their own feeds?Related posts:Friendfeed for microblogging – a screencast videoReclaim your lifestream feeds with SweetCron softwareFriendfeed and Social Objects
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I posted to distributedresearch.net
When will Google+ allow people to add their own feeds?
http://distributedresearch.net/blog/2011/07/07/when-will-google-allow-rss-feeds
- Tags:
- social media
- web20
- friendfeed
- Community
- Circle
- Usenet
- network
- social networks
- circles
- conversations
- Dejanews
- google users
- graph
- mistake
- newsgroup
- social interest
- streams
July 7 2011, 1:21pm | Comments »
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I posted to distributedresearch.net
Google+ for Mobile
http://distributedresearch.net/blog/2011/07/01/google-for-mobile
I’m liking what I’ve seen so far of Google+ or Google plus, particularly the mobile version which seems like a good place to quickly catch up on a lot of stuff all in one place. roll on the iPad app for it. The “nearby” feature should be really interesting on occasion, but not until a few more people are on there in my local area, which ought to be teeming really.The big questions are who what and whyWho is going to settle in at Google+ not just to take a look around but to make it a home page that is checked often? Just the early adopter drive-by users or a more stable community of normal people?What are we going to do or talk about on Google+ that’s innovative and original?Why would anybody try to migrate all of their friends over to Google+ if they are already ensconced at other social networks?The thing is, it’s all going to change anyway.Add me as aroberts@gmail.com or possibly “+Andy Roberts”Photos - Google+Thanks for subscribing to Andy Roberts blogGoogle+ for MobileRelated posts:I Declare Google Reader BankruptcyOpen Social Objects?SearchWiki from Google is LIVE
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- social media
- web20
- Andy Roberts
- photos
- iPad
- network
- App
- social networks
- ipad2
- adopter
- gmail
- Mobile
- mobile version
July 1 2011, 4:47am | Comments »
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I posted to distributedresearch.net
How gold farmers reap huge harvest from online gaming
http://distributedresearch.net/blog/2011/05/29/how-gold-farmers-reap-huge-harvest-from-online-gaming
Estimates suggest 400,000 people are employed to build up credits in online games such as World of Warcraft and EverQuest by virtual gold mining or r such ways of building up in-game credits that can be translated into real value.This article titled “How gold farmers reap huge harvest from online gaming” was written by Josh Halliday, for The Guardian on Wednesday 25th May 2011 19.15 UTCTens of millions of people spend hours and pay big money for virtual gains on the most popular multiplayer online games, including World of Warcraft, Eve Online and EverQuest.Behind these games are “gold farmers”, who spend hours within the games each day, gathering virtual credits and selling them to gamers for real world cash.The most recent estimates, from 2009, suggest that 400,000 people are employed as gold farmers across the world, with 85% of those in China and Vietnam, according to Professor Richard Heeks of the University of Manchester.These gold farmers are almost entirely males between 18 and 25, and most are either cash-strapped college students or unemployed rural migrants. They sell in-game advantages – an increased skill level, or a virtual ore – to players eager to boost their online reputation.The multiplayer online games industry has boomed in recent years thanks to increased internet access and the rise of social networks. World of Warcraft, easily the most popular of its kind, had 12 million subscribers last year.According to a report published by the World Bank last month, gold farming was worth about $3bn (£1.85bn) in 2009 – most of which was kept by developing countries. guardian.co.uk © Guardian News & Media Limited 2010Published via the Guardian News Feed plugin for WordPress.Thanks for subscribing to Andy Roberts blogHow gold farmers reap huge harvest from online gamingRelated posts:Farmers collaborate online to face rural uncertaintyOnline advertising in the UKRolling Your Own Online Office
- Tags:
- harvest
- internet
- Randomness
- internet access
- technology
- China
- The Guardian
- News
- Article
- Main section
- World news
- Top stories
- Josh Halliday
- reputation
- Games
- Cash
- Farming
- world bank
- Vietnam
- everquest
- game credits
- gold mining
- multiplayer online games
- Professor Richard Heeks
- richard heeks
- social networks
- world of warcraft
May 29 2011, 9:16am | Comments »
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